
Practice / 30 Desk
A real desk. A 30-minute practice.
Build a painting habit with Ramón Núñez’s browser-based workspace.
Read the story ↗Digital painting, concept art and the tools shaping creative work.

Explore Thibault Leclercq’s character work, Santiago Montiel’s colour and the visual development that connects drawings to LAIKA’s miniature world.

Human anatomy, stretched silhouettes and the colour of clay: a closer look at Carlos Huante’s pre-greenlight concepts, distinct from the finished film’s creature.

Guy Hendrix Dyas’s Perspective feature connects character studies, a visual reference library and the construction of Castle Grayskull.

A production study of Blender's cartoon short: expressive shapes, clear silhouettes and a background that supports the performance.

Blender's 2022 short and its open material library provide a starting point for designing surfaces with history, use and purpose.

David Revoy's published Spring paintings show how environments, characters and story development meet before a film is finished.

A practical introduction to frame-by-frame animation: keyframes, holds, onion skins and a manageable first exercise.

Matias Mendiola's documented workflow shows how rough drawings, simple meshes and a camera can help solve an environment together.

Clarity, Dehaze and Grain are now editable adjustment layers. For painters, the interesting question is where to leave an image alone.

A short, repeatable brush test explains why some strokes build smoothly and others leave unexpected bands.

Keep character colors inside a silhouette, revise edges and avoid repainting the same boundary every time.

Two paintings of Rouen Cathedral offer a practical starting point for designing lighting variations without redesigning the scene.

Apollo imagery offers more than a science-fiction mood board. Look for scale, function, material changes and the evidence behind each shape.

Lucasfilm's artists explain how real brushstrokes, local painting studies and a carefully mapped city shaped Maul – Shadow Lord.

The 5.3.4 update adds a practical finishing step for tablet painters, alongside recorder and interface fixes.

A closer look at the storyboarding workflow introduced in Blender 5.0—and why a painting student might care.

Caracas Animada’s fifth edition connects illustration, emerging projects and an animation community looking beyond the finished image.

A closer look at Ramón Núñez’s debut art book, with official promotional artwork, visual analysis, interview context and buying options.

A real look at the browser-based studio: reference images, a session timer, layers and a community wall, all built around a manageable daily study.

URef brings references, notes and creative connections into a shared workspace.
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