
Wildwood concept art: silhouettes, character studies and a house built from drawings
From Thibault Leclercq’s Prue studies to the drawings and miniature of her house: following Wildwood’s artwork into physical production.

From Thibault Leclercq’s Prue studies to the drawings and miniature of her house: following Wildwood’s artwork into physical production.

Carlos Huante’s early creature studies, James Watkins’s account of seventeen iterations, and the architecture designed to make Gotham oppressive.

A 460-image design compendium, characters that influenced the story, and the practical limits of Castle Grayskull: Guy Hendrix Dyas’s production account.

How Blender’s artists arranged the cockpit around the characters, used paintovers during lighting, and finished the poster in Krita.

Einar’s scavenged arm and possessions, Hjalti Hjalmarsson’s tightly limited previs, and Simon Thommes’s production materials give Charge a specific design logic.

David Revoy's published Spring paintings show how environments, characters and story development meet before a film is finished.